writer.start_list("ispy");
writer.write_float("x", bbox.p1.x);
writer.write_float("y", bbox.p1.y);
+ writer.write_string("script", script);
+ switch (dir)
+ {
+ case DOWN:
+ writer.write_string("direction", "down"); break;
+ case LEFT:
+ writer.write_string("direction", "left"); break;
+ case RIGHT:
+ writer.write_string("direction", "right"); break;
+ default: break;
+ }
writer.end_list("ispy");
- // TODO: does not really write out Ispy
}
HitResponse
for (float test_y = lsy; test_y <= ley; test_y += 16) {
for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
TileMap* solids = *i;
- const Tile* tile = solids->get_tile_at(Vector(test_x, test_y));
- if(!tile) continue;
+ const Tile* tile = solids->get_tile_at(Vector(test_x, test_y));
+ if(!tile) continue;
// FIXME: check collision with slope tiles
- if((tile->getAttributes() & Tile::SOLID)) return false;
+ if((tile->getAttributes() & Tile::SOLID)) return false;
}
}
}