SDL: Implement lightmaps smaller than the screen size. LIGHTMAP_DIV is calculated...
[supertux.git] / src / object / invisible_block.hpp
index 5607302..85fbb4b 100644 (file)
@@ -28,6 +28,7 @@ public:
   InvisibleBlock(const Vector& pos);
 
   virtual void draw(DrawingContext& context);
+  virtual bool collides(GameObject& other, const CollisionHit& hit);
   virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
 
 protected:
@@ -38,4 +39,3 @@ private:
 };
 
 #endif
-