#include "special/sprite.h"
#include "special/sprite_manager.h"
#include "video/drawing_context.h"
+#include "object_factory.h"
InvisibleBlock::InvisibleBlock(const Vector& pos)
: Block(pos, sprite_manager->create("invisibleblock")), visible(false)
}
void
-InvisibleBlock::hit(Player& player)
+InvisibleBlock::hit(Player& )
{
if(visible)
return;
visible = true;
}
+//IMPLEMENT_FACTORY(InvisibleBlock, "invisible_block");