stopped infoblocks from ringing, since they're not telephones anymore - code is only...
[supertux.git] / src / object / invisible_block.cpp
index 47f17ea..db3408a 100644 (file)
 #include "object_factory.hpp"
 
 InvisibleBlock::InvisibleBlock(const Vector& pos)
-  : Block(sprite_manager->create("invisibleblock")), visible(false)
+  : Block(sprite_manager->create("images/objects/bonus_block/invisibleblock.sprite")), visible(false)
 {
   bbox.set_pos(pos);
   flags &= ~FLAG_SOLID;
+  set_group(COLGROUP_MOVING);
 }
 
 void
@@ -49,9 +50,10 @@ InvisibleBlock::hit(Player& )
     return;
 
   sprite->set_action("empty");
-  sound_manager->play("sounds/brick.ogg");
+  sound_manager->play("sounds/brick.wav");
   start_bounce();
   flags |= FLAG_SOLID;
+  set_group(COLGROUP_STATIC);
   visible = true;
 }