#include <config.h>
-#include "invisible_block.h"
-#include "resources.h"
-#include "sprite/sprite.h"
-#include "sprite/sprite_manager.h"
-#include "video/drawing_context.h"
-#include "audio/sound_manager.h"
-#include "object_factory.h"
+#include "invisible_block.hpp"
+#include "resources.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "video/drawing_context.hpp"
+#include "audio/sound_manager.hpp"
+#include "object_factory.hpp"
InvisibleBlock::InvisibleBlock(const Vector& pos)
- : Block(sprite_manager->create("invisibleblock")), visible(false)
+ : Block(sprite_manager->create("images/objects/bonus_block/invisibleblock.sprite")), visible(false)
{
bbox.set_pos(pos);
flags &= ~FLAG_SOLID;
+ set_group(COLGROUP_MOVING);
}
void
return;
sprite->set_action("empty");
- sound_manager->play("brick");
+ sound_manager->play("sounds/brick.wav");
start_bounce();
flags |= FLAG_SOLID;
+ set_group(COLGROUP_STATIC);
visible = true;
}