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Added a common set of bridge funcs for Leveleditor and Sector to create game objects.
[supertux.git]
/
src
/
object
/
invisible_block.cpp
diff --git
a/src/object/invisible_block.cpp
b/src/object/invisible_block.cpp
index
49560ed
..
4db8c93
100644
(file)
--- a/
src/object/invisible_block.cpp
+++ b/
src/object/invisible_block.cpp
@@
-20,7
+20,7
@@
InvisibleBlock::draw(DrawingContext& context)
}
void
-InvisibleBlock::hit(Player&
player
)
+InvisibleBlock::hit(Player& )
{
if(visible)
return;