* In the usage help, put LEVELFILE into brackets since it's an optional argument.
[supertux.git] / src / object / invisible_block.cpp
index f68b241..4d28d26 100644 (file)
 
 #include <config.h>
 
-#include "invisible_block.h"
-#include "resources.h"
-#include "sprite/sprite.h"
-#include "sprite/sprite_manager.h"
-#include "video/drawing_context.h"
-#include "audio/sound_manager.h"
-#include "object_factory.h"
+#include "invisible_block.hpp"
+#include "resources.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "video/drawing_context.hpp"
+#include "audio/sound_manager.hpp"
+#include "object_factory.hpp"
 
 InvisibleBlock::InvisibleBlock(const Vector& pos)
   : Block(sprite_manager->create("invisibleblock")), visible(false)
@@ -49,7 +49,7 @@ InvisibleBlock::hit(Player& )
     return;
 
   sprite->set_action("empty");
-  sound_manager->play("brick");
+  sound_manager->play("sounds/brick.wav");
   start_bounce();
   flags |= FLAG_SOLID;
   visible = true;