#include "object_factory.hpp"
InvisibleBlock::InvisibleBlock(const Vector& pos)
- : Block(sprite_manager->create("invisibleblock")), visible(false)
+ : Block(sprite_manager->create("images/objects/bonus_block/invisibleblock.sprite")), visible(false)
{
bbox.set_pos(pos);
flags &= ~FLAG_SOLID;
return;
sprite->set_action("empty");
- sound_manager->play("sounds/brick.ogg");
+ sound_manager->play("sounds/brick.wav");
start_bounce();
flags |= FLAG_SOLID;
visible = true;