New Path based on time intervals; see levels/test/platform.stl
[supertux.git] / src / object / invisible_block.cpp
index 47f17ea..38e2947 100644 (file)
@@ -29,7 +29,7 @@
 #include "object_factory.hpp"
 
 InvisibleBlock::InvisibleBlock(const Vector& pos)
-  : Block(sprite_manager->create("invisibleblock")), visible(false)
+  : Block(sprite_manager->create("images/objects/bonus_block/invisibleblock.sprite")), visible(false)
 {
   bbox.set_pos(pos);
   flags &= ~FLAG_SOLID;
@@ -49,7 +49,7 @@ InvisibleBlock::hit(Player& )
     return;
 
   sprite->set_action("empty");
-  sound_manager->play("sounds/brick.ogg");
+  sound_manager->play("sounds/brick.wav");
   start_bounce();
   flags |= FLAG_SOLID;
   visible = true;