+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#include <config.h>
#include "invisible_block.h"
#include "resources.h"
-#include "special/sprite.h"
-#include "special/sprite_manager.h"
+#include "sprite/sprite.h"
+#include "sprite/sprite_manager.h"
#include "video/drawing_context.h"
+#include "object_factory.h"
InvisibleBlock::InvisibleBlock(const Vector& pos)
- : Block(pos, sprite_manager->create("invisibleblock")), visible(false)
+ : Block(sprite_manager->create("invisibleblock")), visible(false)
{
+ bbox.set_pos(pos);
flags &= ~FLAG_SOLID;
}
}
void
-InvisibleBlock::hit(Player& player)
+InvisibleBlock::hit(Player& )
{
if(visible)
return;
sprite->set_action("empty");
- SoundManager::get()->play_sound(IDToSound(SND_BRICK));
+ sound_manager->play_sound("brick");
start_bounce();
flags |= FLAG_SOLID;
visible = true;
}
+//IMPLEMENT_FACTORY(InvisibleBlock, "invisible_block");