#include "audio/sound_manager.hpp"
#include "object_factory.hpp"
#include "object/player.hpp"
+#include "constants.hpp"
InvisibleBlock::InvisibleBlock(const Vector& pos)
: Block(sprite_manager->create("images/objects/bonus_block/invisibleblock.sprite")), visible(false)
Player* player = dynamic_cast<Player*> (&other);
if ((player)
&& (player->get_movement().y <= 0)
- && (player->get_bbox().get_top() > get_bbox().get_bottom() - 7.0)) {
+ && (player->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA)) {
return true;
}