#include "object_factory.hpp"
#include "lisp/lisp.hpp"
#include "sector.hpp"
+#include "msg.hpp"
InfoBlock::InfoBlock(const lisp::Lisp& lisp)
: Block(sprite_manager->create("images/objects/bonus_block/infoblock.sprite"))
bbox.set_pos(pos);
if(!lisp.get("message", message)) {
- std::cerr << "No message in InfoBlock!\n";
+ msg_warning("No message in InfoBlock");
}
stopped = false;
- ringing = new AmbientSound(get_pos(), 0.5, 300, 1, "phone");
+ ringing = new AmbientSound(get_pos(), 0.5, 300, 1, "sounds/phone.wav");
Sector::current()->add_object(ringing);
}