#include "object_factory.hpp"
#include "lisp/lisp.hpp"
#include "sector.hpp"
+#include "msg.hpp"
InfoBlock::InfoBlock(const lisp::Lisp& lisp)
- : Block(sprite_manager->create("infoblock"))
+ : Block(sprite_manager->create("images/objects/bonus_block/infoblock.sprite"))
{
Vector pos;
lisp.get("x", pos.x);
bbox.set_pos(pos);
if(!lisp.get("message", message)) {
- std::cerr << "No message in InfoBlock!\n";
+ msg_warning("No message in InfoBlock");
}
stopped = false;
- ringing = new AmbientSound(get_pos(), 0.5, 300, 1, "phone");
+ ringing = new AmbientSound(get_pos(), 0.5, 300, 1, "sounds/phone.wav");
Sector::current()->add_object(ringing);
}
void
InfoBlock::hit(Player& )
{
- GameSession::current()->display_info_box(message);
start_bounce();
if (!stopped) {
ringing->remove_me();
stopped = true;
}
+ GameSession::current()->display_info_box(message);
}
IMPLEMENT_FACTORY(InfoBlock, "infoblock")