#include <config.h>
-#include "infoblock.h"
-#include "game_session.h"
-#include "resources.h"
-#include "sprite/sprite_manager.h"
-#include "object_factory.h"
-#include "lisp/lisp.h"
-#include "audio/sound_manager.h"
-#include "sector.h"
-#include "player.h"
+#include "infoblock.hpp"
+#include "game_session.hpp"
+#include "resources.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "object_factory.hpp"
+#include "lisp/lisp.hpp"
+#include "sector.hpp"
InfoBlock::InfoBlock(const lisp::Lisp& lisp)
: Block(sprite_manager->create("infoblock"))
if(!lisp.get("message", message)) {
std::cerr << "No message in InfoBlock!\n";
}
- ringing = true;
+ stopped = false;
+ ringing = new AmbientSound(get_pos(), 0.5, 300, 1, "phone");
+ Sector::current()->add_object(ringing);
}
InfoBlock::~InfoBlock()
}
void
-InfoBlock::update(float elapsed_time)
-{
- elapsed_time = 0;
- if (ringing) sound_manager->play_sound("phone",get_pos(),Sector::current()->player->get_pos());
-}
-
-void
InfoBlock::hit(Player& )
{
GameSession::current()->display_info_box(message);
- ringing = false;
start_bounce();
+ if (!stopped) {
+ ringing->remove_me();
+ stopped = true;
+ }
}
IMPLEMENT_FACTORY(InfoBlock, "infoblock")