#include "sector.hpp"
#include "log.hpp"
#include "object/player.hpp"
+#include "main.hpp"
+
+namespace {
+ const float SCROLL_DELAY = 0.5;
+ const float SCROLL_DISTANCE = 16;
+ const float WIDTH = 400;
+ const float HEIGHT = 200;
+}
InfoBlock::InfoBlock(const lisp::Lisp& lisp)
: Block(sprite_manager->create("images/objects/bonus_block/infoblock.sprite")), shown_pct(0), dest_pct(0)
//stopped = false;
//ringing = new AmbientSound(get_pos(), 0.5, 300, 1, "sounds/phone.wav");
//Sector::current()->add_object(ringing);
- infoBox.reset(new InfoBox(message));
+
+ // Split text string lines into a vector
+ lines = InfoBoxLine::split(message, 400);
+ lines_height = 0;
+ for(size_t i = 0; i < lines.size(); ++i) lines_height+=lines[i]->get_height();
}
InfoBlock::~InfoBlock()
{
+ for(std::vector<InfoBoxLine*>::iterator i = lines.begin(); i != lines.end(); i++) {
+ delete *i;
+ }
}
void
-InfoBlock::hit(Player& )
+InfoBlock::hit(Player& player)
{
- start_bounce();
+ start_bounce(&player);
//if (!stopped) {
// ringing->remove_me();
void
InfoBlock::update(float delta)
{
+ Block::update(delta);
+
if (delta == 0) return;
- // hide message if player is too far away
+ // hide message if player is too far away or above infoblock
if (dest_pct > 0) {
Player* player = get_nearest_player();
if (player) {
Vector p2 = player->get_pos() + (player->get_bbox().p2 - player->get_bbox().p1) / 2;
Vector dist = (p2 - p1);
float d = dist.norm();
- if (d > 128) dest_pct = 0;
+ if (d > 128 || dist.y < 0) dest_pct = 0;
}
}
{
Block::draw(context);
- if (shown_pct > 0) {
- context.push_transform();
- context.set_translation(Vector(0, 0));
- context.set_alpha(shown_pct);
- infoBox->draw(context);
- context.pop_transform();
+ if (shown_pct <= 0) return;
+
+ context.push_transform();
+ //context.set_translation(Vector(0, 0));
+ context.set_alpha(shown_pct);
+
+ //float x1 = SCREEN_WIDTH/2-200;
+ //float y1 = SCREEN_HEIGHT/2-200;
+ float border = 8;
+ float width = 400; // this is the text width only
+ float height = lines_height; // this is the text height only
+ float x1 = (get_bbox().p1.x + get_bbox().p2.x)/2 - width/2;
+ float x2 = (get_bbox().p1.x + get_bbox().p2.x)/2 + width/2;
+ float y1 = original_y - height;
+
+ // lines_height includes one ITEMS_SPACE too much, so the bottom border is reduced by 4px
+ context.draw_filled_rect(Vector(x1-border, y1-border), Vector(width+2*border, height+2*border-4), Color(0.6f, 0.7f, 0.8f, 0.5f), LAYER_GUI-50);
+
+ float y = y1;
+ for(size_t i = 0; i < lines.size(); ++i) {
+ if(y >= y1 + height) {
+ //log_warning << "Too many lines of text in InfoBlock" << std::endl;
+ //dest_pct = 0;
+ //shown_pct = 0;
+ break;
+ }
+
+ lines[i]->draw(context, Rect(x1, y, x2, y), LAYER_GUI-50+1);
+ y += lines[i]->get_height();
}
+
+ context.pop_transform();
}
void