}
IceCrusher::IceCrusher(const lisp::Lisp& reader)
- : MovingSprite(reader, "images/creatures/icecrusher/icecrusher.sprite", LAYER_OBJECTS, COLGROUP_STATIC),
- state(IDLE), speed(Vector(0,0))
+ : MovingSprite(reader, "images/creatures/icecrusher/icecrusher.sprite", LAYER_OBJECTS, COLGROUP_STATIC),
+ state(IDLE), speed(Vector(0,0))
{
start_position = get_bbox().p1;
set_state(state, true);
}
IceCrusher::IceCrusher(const IceCrusher& other)
- : MovingSprite(other),
- state(other.state), speed(other.speed)
+ : MovingSprite(other),
+ state(other.state), speed(other.speed)
{
start_position = get_bbox().p1;
set_state(state, true);