#include "object_factory.hpp"
HurtingPlatform::HurtingPlatform(const lisp::Lisp& reader)
- : Platform(reader)
+ : Platform(reader)
{
set_group(COLGROUP_TOUCHABLE);
}
{
Player* player = dynamic_cast<Player*>(&other);
if (player) {
+ if(player->is_invincible()) {
+ return ABORT_MOVE;
+ }
player->kill(false);
}
BadGuy* badguy = dynamic_cast<BadGuy*>(&other);