#include <config.h>
#include <math.h>
-#include "growup.h"
-#include "resources.h"
-#include "camera.h"
-#include "sector.h"
-#include "player.h"
-#include "sprite/sprite_manager.h"
+#include "growup.hpp"
+#include "resources.hpp"
+#include "camera.hpp"
+#include "sector.hpp"
+#include "player.hpp"
+#include "audio/sound_manager.hpp"
+#include "sprite/sprite_manager.hpp"
-GrowUp::GrowUp(const Vector& pos)
+GrowUp::GrowUp()
{
- bbox.set_pos(pos);
bbox.set_size(32, 32);
sprite = sprite_manager->create("egg");
}
void
-GrowUp::action(float elapsed_time)
+GrowUp::update(float elapsed_time)
{
movement = physic.get_movement(elapsed_time);
}
Player* player = dynamic_cast<Player*>(&other);
if(player != 0) {
player->set_bonus(GROWUP_BONUS, true);
- sound_manager->play_sound("grow");
+ sound_manager->play("sounds/grow.ogg");
remove_me();
return ABORT_MOVE;