GrowUp::collision(GameObject& other, const CollisionHit& hit)
{
if(other.get_flags() & FLAG_SOLID) {
- if(fabsf(hit.normal.y) > .5) { // roof
+ if(fabsf(hit.normal.y) > .5) { // roof or ground
physic.set_velocity_y(0);
} else { // bumped left or right
physic.set_velocity_x(-physic.get_velocity_x());