#include "sector.hpp"
#include "player.hpp"
#include "audio/sound_manager.hpp"
-#include "sprite/sprite_manager.hpp"
GrowUp::GrowUp()
+ : MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING)
{
- bbox.set_size(32, 32);
-
- sprite = sprite_manager->create("images/powerups/egg/egg.sprite");
physic.enable_gravity(true);
physic.set_velocity_x(100);
- set_group(COLGROUP_MOVING);
-}
-
-GrowUp::~GrowUp()
-{
- delete sprite;
}
void
return FORCE_MOVE;
}
-void
-GrowUp::draw(DrawingContext& context)
-{
- sprite->draw(context, get_pos(), LAYER_OBJECTS);
-}
-