+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#include <config.h>
#include <math.h>
-#include "growup.h"
-#include "defines.h"
-#include "resources.h"
-#include "camera.h"
-#include "sector.h"
-#include "player.h"
-#include "app/globals.h"
-#include "special/sprite_manager.h"
+#include "growup.hpp"
+#include "resources.hpp"
+#include "camera.hpp"
+#include "sector.hpp"
+#include "player.hpp"
+#include "audio/sound_manager.hpp"
+#include "sprite/sprite_manager.hpp"
-GrowUp::GrowUp(const Vector& pos)
+GrowUp::GrowUp()
{
- bbox.set_pos(pos);
bbox.set_size(32, 32);
sprite = sprite_manager->create("egg");
}
void
-GrowUp::action(float elapsed_time)
+GrowUp::update(float elapsed_time)
{
movement = physic.get_movement(elapsed_time);
}
GrowUp::collision(GameObject& other, const CollisionHit& hit)
{
if(other.get_flags() & FLAG_SOLID) {
- if(fabsf(hit.normal.y) > .5) { // roof
+ if(fabsf(hit.normal.y) > .5) { // roof or ground
physic.set_velocity_y(0);
} else { // bumped left or right
physic.set_velocity_x(-physic.get_velocity_x());
Player* player = dynamic_cast<Player*>(&other);
if(player != 0) {
- player->grow();
- SoundManager::get()->play_sound(IDToSound(SND_EXCELLENT));
+ player->set_bonus(GROWUP_BONUS, true);
+ sound_manager->play("sounds/grow.wav");
remove_me();
return ABORT_MOVE;