#include <math.h>
#include "growup.h"
-#include "defines.h"
#include "resources.h"
#include "camera.h"
#include "sector.h"
Player* player = dynamic_cast<Player*>(&other);
if(player != 0) {
- player->grow();
+ player->set_bonus(GROWUP_BONUS, true);
SoundManager::get()->play_sound(IDToSound(SND_EXCELLENT));
remove_me();