SDL: Implement lightmaps smaller than the screen size. LIGHTMAP_DIV is calculated...
[supertux.git] / src / object / growup.cpp
index 6af5b5b..1d256db 100644 (file)
@@ -60,10 +60,9 @@ GrowUp::collision(GameObject& other, const CollisionHit& )
 
     sound_manager->play("sounds/grow.wav");
     remove_me();
-    
+
     return ABORT_MOVE;
   }
 
   return FORCE_MOVE;
 }
-