#include "player.hpp"
#include "audio/sound_manager.hpp"
-GrowUp::GrowUp()
+GrowUp::GrowUp(Direction direction)
: MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING)
{
physic.enable_gravity(true);
- physic.set_velocity_x(100);
+ physic.set_velocity_x((direction == LEFT)?-100:100);
sound_manager->preload("sounds/grow.wav");
}
sound_manager->play("sounds/grow.wav");
remove_me();
-
+
return ABORT_MOVE;
}
return FORCE_MOVE;
}
-