#include "player.hpp"
#include "audio/sound_manager.hpp"
-GrowUp::GrowUp()
+GrowUp::GrowUp(Direction direction)
: MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING)
{
physic.enable_gravity(true);
- physic.set_velocity_x(100);
+ physic.set_velocity_x((direction == LEFT)?-100:100);
sound_manager->preload("sounds/grow.wav");
}
movement = physic.get_movement(elapsed_time);
}
-HitResponse
-GrowUp::collision(GameObject& other, const CollisionHit& hit)
+void
+GrowUp::collision_solid(const CollisionHit& hit)
{
- if(other.get_flags() & FLAG_SOLID) {
- if(fabsf(hit.normal.y) > .5) { // roof or ground
- physic.set_velocity_y(0);
- } else { // bumped left or right
- physic.set_velocity_x(-physic.get_velocity_x());
- }
+ if(hit.top || hit.bottom)
+ physic.set_velocity_y(0);
+ if(hit.left || hit.right)
+ physic.set_velocity_x(-physic.get_velocity_x());
+}
- return CONTINUE;
- }
-
+HitResponse
+GrowUp::collision(GameObject& other, const CollisionHit& )
+{
Player* player = dynamic_cast<Player*>(&other);
if(player != 0) {
- player->add_bonus(GROWUP_BONUS, true);
+ if(!player->add_bonus(GROWUP_BONUS, true))
+ return FORCE_MOVE;
+
sound_manager->play("sounds/grow.wav");
remove_me();
-
+
return ABORT_MOVE;
}
return FORCE_MOVE;
}
-