#include "video/surface.hpp"
#include "timer.hpp"
-#include "physic.hpp"
#include "game_object.hpp"
#include "moving_object.hpp"
#include "serializable.hpp"
public:
FloatingText(const Vector& pos, const std::string& text_);
FloatingText(const Vector& pos, int s); // use this for score, for instance
-
+
virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
private:
Vector position;
std::string text;
- Timer timer;
+ Timer timer;
};
class SmokeCloud : public GameObject
public:
SmokeCloud(const Vector& pos);
~SmokeCloud();
-
+
virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
Vector position;
};
-#endif
+#endif
/* Local Variables: */
/* mode:c++ */