// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
-// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef SUPERTUX_GAMEOBJS_H
#define SUPERTUX_GAMEOBJS_H
#include "video/surface.hpp"
#include "timer.hpp"
-#include "physic.hpp"
#include "game_object.hpp"
#include "moving_object.hpp"
#include "serializable.hpp"
public:
FloatingText(const Vector& pos, const std::string& text_);
FloatingText(const Vector& pos, int s); // use this for score, for instance
-
+
virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
private:
Vector position;
std::string text;
- Timer timer;
+ Timer timer;
};
class SmokeCloud : public GameObject
public:
SmokeCloud(const Vector& pos);
~SmokeCloud();
-
+
virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
Vector position;
};
-#endif
+#endif
/* Local Variables: */
/* mode:c++ */