Timer timer;
};
-extern Sprite *img_smoke_cloud;
-
class SmokeCloud : public GameObject
{
public:
SmokeCloud(const Vector& pos);
+ ~SmokeCloud();
virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
private:
+ Sprite* sprite;
Timer timer;
Vector position;
};
-class Particles : public GameObject
-{
-public:
- Particles(const Vector& epicenter, int min_angle, int max_angle,
- const Vector& initial_velocity, const Vector& acceleration,
- int number, Color color, int size, float life_time, int drawing_layer);
- ~Particles();
-
- virtual void update(float elapsed_time);
- virtual void draw(DrawingContext& context);
-
-private:
- Vector accel;
- Timer timer;
- bool live_forever;
-
- Color color;
- float size;
- int drawing_layer;
-
- struct Particle {
- Vector pos, vel;
-// float angle;
- };
- std::vector <Particle*> particles;
-};
-
-void load_object_gfx();
-void free_object_gfx();
-
#endif
/* Local Variables: */