public:
BouncyCoin(const Vector& pos);
~BouncyCoin();
- virtual void action(float elapsed_time);
+ virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
private:
BrokenBrick(Sprite* sprite, const Vector& pos, const Vector& movement);
~BrokenBrick();
- virtual void action(float elapsed_time);
+ virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
private:
FloatingText(const Vector& pos, const std::string& text_);
FloatingText(const Vector& pos, int s); // use this for score, for instance
- virtual void action(float elapsed_time);
+ virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
private:
public:
SmokeCloud(const Vector& pos);
- virtual void action(float elapsed_time);
+ virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
private:
int number, Color color, int size, float life_time, int drawing_layer);
~Particles();
- virtual void action(float elapsed_time);
+ virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
private: