private:
Sprite* sprite;
Vector position;
- Timer2 timer;
+ Timer timer;
};
class BrokenBrick : public GameObject
virtual void draw(DrawingContext& context);
private:
- Timer2 timer;
+ Timer timer;
Sprite* sprite;
Vector position;
Vector movement;
private:
Vector position;
std::string text;
- Timer2 timer;
+ Timer timer;
};
extern Sprite *img_smoke_cloud;
virtual void draw(DrawingContext& context);
private:
- Timer2 timer;
+ Timer timer;
Vector position;
};
private:
Vector accel;
- Timer2 timer;
+ Timer timer;
bool live_forever;
Color color;