#include <iostream>
#include <cmath>
-#include "app/globals.h"
#include "tile.h"
#include "tile_manager.h"
-#include "gameloop.h"
+#include "game_session.h"
#include "gameobjs.h"
-#include "special/sprite_manager.h"
+#include "sprite/sprite_manager.h"
#include "resources.h"
#include "sector.h"
#include "tilemap.h"
#include "video/drawing_context.h"
#include "camera.h"
+#include "main.h"
BouncyCoin::BouncyCoin(const Vector& pos)
: position(pos)