context.pop_transform();
}
-/* Trampoline */
-
-#if 0
-Sprite *img_trampoline;
-
-Trampoline::Trampoline(LispReader& reader)
-{
- reader.read_float("x", base.x);
- reader.read_float("y", base.y);
- base.width = 32;
- base.height = 32;
- power = 7.5;
- reader.read_float("power", power);
-
- frame = 0;
- mode = M_NORMAL;
- physic.reset();
-}
-
-Trampoline::Trampoline(float x, float y)
-{
- base.x = x;
- base.y = y;
- base.width = 32;
- base.height = 32;
- power = 7.5;
-
- frame = 0;
- mode = M_NORMAL;
- physic.reset();
-}
-
-void
-Trampoline::write(LispWriter& writer)
-{
- writer.start_list("trampoline");
-
- writer.write_float("x", base.x);
- writer.write_float("y", base.y);
- writer.write_float("power", power);
-
- writer.end_list("trampoline");
-}
-
-void
-Trampoline::draw(DrawingContext& context)
-{
- img_trampoline->set_frame(frame);
- img_trampoline->draw(context, base, LAYER_OBJECTS);
- frame = 0;
-}
-
-void
-Trampoline::action(float frame_ratio)
-{
- // TODO: Remove if we're too far off the screen
-
- // Falling
- if (mode != M_HELD)
- {
- if (issolid(base.x + base.width/2, base.y + base.height))
- {
- base.y = int((base.y + base.height)/32) * 32 - base.height;
-
- physic.enable_gravity(false);
- physic.set_velocity_y(0.0f);
-
- physic.set_velocity_x(0);
- }
- else
- {
- physic.enable_gravity(true);
- }
- }
- else // Player is carrying us around
- {
- /* FIXME: The trampoline object shouldn't know about pplayer objects. */
- /* If we're holding the iceblock */
- Player& tux = *Sector::current()->player;
- Direction dir = tux.dir;
-
- if(dir == RIGHT)
- {
- base.x = tux.base.x + 16;
- base.y = tux.base.y + tux.base.height/1.5 - base.height;
- }
- else /* facing left */
- {
- base.x = tux.base.x - 16;
- base.y = tux.base.y + tux.base.height/1.5 - base.height;
- }
-
- if(collision_object_map(base))
- {
- base.x = tux.base.x;
- base.y = tux.base.y + tux.base.height/1.5 - base.height;
- }
- }
-
- physic.apply(frame_ratio, base.x, base.y, Sector::current()->gravity);
- collision_swept_object_map(&old_base, &base);
-}
-
-void
-Trampoline::collision(const MovingObject&, int)
-{
- // comes later
-}
-
-void
-Trampoline::collision(void *p_c_object, int c_object, CollisionType type)
-{
- Player* pplayer_c = NULL;
- switch (c_object)
- {
- case CO_PLAYER:
- pplayer_c = (Player*) p_c_object;
-
- if (type == COLLISION_NORMAL)
- {
- // Pick up if HELD (done in Player)
- }
-
- else if (type == COLLISION_SQUISH)
- {
- int squish_amount = (32 - (int)pplayer_c->base.y % 32);
-
- if (squish_amount < 24)
- frame = 3;
- else if (squish_amount < 28)
- frame = 2;
- else if (squish_amount < 30)
- frame = 1;
- else
- frame = 0;
-
- if (squish_amount < 20) {
- pplayer_c->physic.set_velocity_y(power);
- pplayer_c->fall_mode = Player::TRAMPOLINE_JUMP;
- }
- else if (pplayer_c->physic.get_velocity_y() < 0)
- pplayer_c->physic.set_velocity_y(-squish_amount/32);
- }
-
- break;
-
- default:
- break;
-
- }
-}
-#endif
-
-/* Flying Platform */
-
-#if 0
-Sprite *img_flying_platform;
-
-FlyingPlatform::FlyingPlatform(LispReader& reader)
-{
- reader.read_int_vector("x", pos_x);
- reader.read_int_vector("y", pos_y);
-
- velocity = 2.0;
- reader.read_float("velocity", velocity);
-
- base.x = pos_x[0];
- base.y = pos_y[0];
- base.width = 96;
- base.height = 40;
-
- point = 0;
- move = false;
-
- float x = pos_x[point+1] - pos_x[point];
- float y = pos_y[point+1] - pos_y[point];
- vel_x = x*velocity / sqrt(x*x + y*y);
- vel_y = -(velocity - vel_x);
-
- frame = 0;
-}
-
-FlyingPlatform::FlyingPlatform(int x, int y)
-{
-base.x = x;
-base.y = y;
-point = 0;
-move = false;
-}
-
-void
-FlyingPlatform::write(LispWriter& writer)
-{
- writer.start_list("flying-trampoline");
-
- writer.write_int_vector("x", pos_x);
- writer.write_int_vector("y", pos_y);
- writer.write_float("velocity", velocity);
-
- writer.end_list("flying-trampoline");
-}
-
-void
-FlyingPlatform::draw(DrawingContext& context)
-{
- img_flying_platform->draw(context, base, LAYER_OBJECTS);
-}
-
-void
-FlyingPlatform::action(float frame_ratio)
-{
- // TODO: Remove if we're too far off the screen
-
-if(!move)
- return;
-
-if((unsigned)point+1 != pos_x.size())
- {
- if(((pos_x[point+1] > pos_x[point] && base.x >= pos_x[point+1]) ||
- (pos_x[point+1] < pos_x[point] && base.x <= pos_x[point+1]) ||
- pos_x[point] == pos_x[point+1]) &&
- ((pos_y[point+1] > pos_y[point] && base.y >= pos_y[point+1]) ||
- (pos_y[point+1] < pos_y[point] && base.y <= pos_y[point+1]) ||
- pos_y[point] == pos_y[point+1]))
- {
- point++;
-
- float x = pos_x[point+1] - pos_x[point];
- float y = pos_y[point+1] - pos_y[point];
- vel_x = x*velocity / sqrt(x*x + y*y);
- vel_y = -(velocity - vel_x);
- }
- }
-else // last point
- {
- // point = 0;
- // reverse vector
- return;
- }
-/*
-if(pos_x[point+1] > base.x)
- base.x += velocity * frame_ratio;
-else if(pos_x[point+1] < base.x)
- base.x -= velocity * frame_ratio;
-
-if(pos_y[point+1] > base.y)
- base.y += velocity * frame_ratio;
-else if(pos_y[point+1] < base.y)
- base.y -= velocity * frame_ratio;
-*/
-
-base.x += vel_x * frame_ratio;
-base.y += vel_y * frame_ratio;
-}
-
-void
-FlyingPlatform::collision(const MovingObject&, int)
-{
- // comes later
-}
-
-void
-FlyingPlatform::collision(void *p_c_object, int c_object, CollisionType type)
-{
-(void) p_c_object;
-(void) type;
-
-// Player* pplayer_c = NULL;
- switch (c_object)
- {
- case CO_PLAYER:
-// pplayer_c = (Player*) p_c_object;
- move = true;
-
- break;
-
- default:
- break;
-
- }
-}
-#endif
-
Sprite *img_smoke_cloud = 0;
SmokeCloud::SmokeCloud(const Vector& pos)