#include <iostream>
#include <cmath>
-#include "app/globals.h"
-#include "tile.h"
-#include "tile_manager.h"
-#include "game_session.h"
-#include "gameobjs.h"
-#include "sprite/sprite_manager.h"
-#include "resources.h"
-#include "sector.h"
-#include "tilemap.h"
-#include "video/drawing_context.h"
-#include "camera.h"
+#include "tile.hpp"
+#include "tile_manager.hpp"
+#include "game_session.hpp"
+#include "gameobjs.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "resources.hpp"
+#include "sector.hpp"
+#include "tilemap.hpp"
+#include "video/drawing_context.hpp"
+#include "camera.hpp"
+#include "main.hpp"
BouncyCoin::BouncyCoin(const Vector& pos)
: position(pos)
}
void
-BouncyCoin::action(float elapsed_time)
+BouncyCoin::update(float elapsed_time)
{
position.y += -200 * elapsed_time;
}
void
-BrokenBrick::action(float elapsed_time)
+BrokenBrick::update(float elapsed_time)
{
position += movement * elapsed_time;
}
void
-FloatingText::action(float elapsed_time)
+FloatingText::update(float elapsed_time)
{
position.y -= 1.4 * elapsed_time;
}
void
-SmokeCloud::action(float elapsed_time)
+SmokeCloud::update(float elapsed_time)
{
position.y -= 120 * elapsed_time;
}
void
-Particles::action(float elapsed_time)
+Particles::update(float elapsed_time)
{
Vector camera = Sector::current()->camera->get_translation();