BouncyCoin::BouncyCoin(const Vector& pos)
: position(pos)
{
- timer.start(.3);
+ timer.start(.3f);
sprite = sprite_manager->create("images/objects/coin/coin.sprite");
sprite->set_action("still");
}
const Vector& pos, const Vector& nmovement)
: sprite(new Sprite(*nsprite)), position(pos), movement(nmovement)
{
- timer.start(.2);
+ timer.start(.2f);
}
BrokenBrick::~BrokenBrick()
FloatingText::FloatingText(const Vector& pos, const std::string& text_)
: position(pos), text(text_)
{
- timer.start(.1);
+ timer.start(.1f);
position.x -= text.size() * 8;
}
FloatingText::FloatingText(const Vector& pos, int score)
: position(pos)
{
- timer.start(.1);
+ timer.start(.1f);
// turn int into a string
char str[10];
SmokeCloud::SmokeCloud(const Vector& pos)
: position(pos)
{
- timer.start(.3);
+ timer.start(.3f);
sprite = sprite_manager->create("images/objects/particles/stomp.sprite");
}
{
sprite->draw(context, position, LAYER_OBJECTS+1);
}
-