#include <math.h>
#include "flower.h"
-#include "defines.h"
#include "resources.h"
#include "camera.h"
#include "sector.h"
}
HitResponse
-Flower::collision(GameObject& other, const CollisionHit& hit)
+Flower::collision(GameObject& other, const CollisionHit& )
{
Player* player = dynamic_cast<Player*>(&other);
if(!player)