added a bell object which is a new better way to do reset points
[supertux.git] / src / object / flower.cpp
index 8230f76..d480555 100644 (file)
@@ -2,7 +2,6 @@
 
 #include <math.h>
 #include "flower.h"
-#include "defines.h"
 #include "resources.h"
 #include "camera.h"
 #include "sector.h"
@@ -39,7 +38,7 @@ Flower::draw(DrawingContext& context)
 }
 
 HitResponse
-Flower::collision(GameObject& other, const CollisionHit& hit)
+Flower::collision(GameObject& other, const CollisionHit& )
 {
   Player* player = dynamic_cast<Player*>(&other);
   if(!player)