return ABORT_MOVE;
if(type == FIREFLOWER)
- player->got_power = Player::FIRE_POWER;
+ player->set_bonus(FIRE_BONUS, true);
else
- player->got_power = Player::ICE_POWER;
+ player->set_bonus(ICE_BONUS, true);
+
SoundManager::get()->play_sound(IDToSound(SND_COFFEE));
remove_me();
return ABORT_MOVE;