return ABORT_MOVE;
if(type == FIREFLOWER)
- player->set_bonus(FIRE_BONUS, true);
+ player->add_bonus(FIRE_BONUS, true);
else
- player->set_bonus(ICE_BONUS, true);
+ player->add_bonus(ICE_BONUS, true);
sound_manager->play("sounds/fire-flower.wav");
remove_me();