+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#include <config.h>
#include <math.h>
#include "flower.h"
-#include "defines.h"
#include "resources.h"
#include "camera.h"
#include "sector.h"
#include "player.h"
#include "app/globals.h"
-#include "special/sprite_manager.h"
+#include "sprite/sprite_manager.h"
Flower::Flower(const Vector& pos, Type _type)
: type(_type)
return ABORT_MOVE;
if(type == FIREFLOWER)
- player->got_power = Player::FIRE_POWER;
+ player->set_bonus(FIRE_BONUS, true);
else
- player->got_power = Player::ICE_POWER;
- SoundManager::get()->play_sound(IDToSound(SND_COFFEE));
+ player->set_bonus(ICE_BONUS, true);
+
+ sound_manager->play_sound("fire-flower");
remove_me();
return ABORT_MOVE;
}