{
bbox.set_size(32, 32);
- if(_type == FIREFLOWER)
+ if(_type == FIREFLOWER){
sprite = sprite_manager->create("images/powerups/fireflower/fireflower.sprite");
+ sound_manager->preload("sounds/fire-flower.wav");
+ }
else
sprite = sprite_manager->create("images/powerups/iceflower/iceflower.sprite");
return ABORT_MOVE;
if(type == FIREFLOWER)
- player->set_bonus(FIRE_BONUS, true);
+ player->add_bonus(FIRE_BONUS, true);
else
- player->set_bonus(ICE_BONUS, true);
+ player->add_bonus(ICE_BONUS, true);
sound_manager->play("sounds/fire-flower.wav");
remove_me();