Moved powerups to separate .sprite files
[supertux.git] / src / object / flower.cpp
index 9216d4e..04623a9 100644 (file)
 #include <config.h>
 
 #include <math.h>
-#include "flower.h"
-#include "resources.h"
-#include "camera.h"
-#include "sector.h"
-#include "player.h"
-#include "sprite/sprite_manager.h"
+#include "flower.hpp"
+#include "resources.hpp"
+#include "camera.hpp"
+#include "sector.hpp"
+#include "player.hpp"
+#include "audio/sound_manager.hpp"
+#include "sprite/sprite_manager.hpp"
 
-Flower::Flower(const Vector& pos, Type _type)
+Flower::Flower(Type _type)
   : type(_type)
 {
-  bbox.set_pos(pos);
   bbox.set_size(32, 32);
 
   if(_type == FIREFLOWER)
-    sprite = sprite_manager->create("fireflower");
+    sprite = sprite_manager->create("images/powerups/fireflower/fireflower.sprite");
   else
-    sprite = sprite_manager->create("iceflower"); 
+    sprite = sprite_manager->create("images/powerups/iceflower/iceflower.sprite"); 
+
+  set_group(COLGROUP_TOUCHABLE);
 }
 
 Flower::~Flower()
@@ -67,7 +69,7 @@ Flower::collision(GameObject& other, const CollisionHit& )
   else
     player->set_bonus(ICE_BONUS, true);
   
-  sound_manager->play_sound("fire-flower");
+  sound_manager->play("sounds/fire-flower.wav");
   remove_me();
   return ABORT_MOVE;
 }