+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef __FLOATING_IMAGE_H__
#define __FLOATING_IMAGE_H__
#include "game_object.hpp"
#include "math/vector.hpp"
#include "anchor_point.hpp"
+#include <memory>
class Sprite;
void set_layer(int layer) {
this->layer = layer;
}
-
+
int get_layer() const {
return layer;
}
const Vector& get_pos() const {
return pos;
}
-
+
void set_anchor_point(AnchorPoint anchor) {
this->anchor = anchor;
}
return visible;
}
+ void set_action(const std::string& action);
+ std::string get_action();
+
+ void fade_in(float fadetime);
+ void fade_out(float fadetime);
+
void update(float elapsed_time);
void draw(DrawingContext& context);
private:
- Sprite* sprite;
+ std::auto_ptr<Sprite> sprite;
int layer;
bool visible;
AnchorPoint anchor;
Vector pos;
+ float fading;
+ float fadetime;
};
#endif
-