#include "resources.h"
#include "sector.h"
#include "camera.h"
+#include "gameobjs.h"
#include "app/globals.h"
#include "video/drawing_context.h"
#include "audio/sound_manager.h"
if(timer.check()) {
Sector* sector = Sector::current();
Vector pos = sector->camera->get_translation();
- pos += Vector(screen->w * ((float) rand() / RAND_MAX),
- screen->h/2 * ((float) rand() / RAND_MAX));
+ pos += Vector(SCREEN_WIDTH * ((float) rand() / RAND_MAX),
+ SCREEN_HEIGHT/2 * ((float) rand() / RAND_MAX));
int red = rand() % 255;
int green = rand() % red;
- sector->add_particles(pos, 0, 360, Vector(140, 140),
- Vector(0, 0), 45, Color(red, green, 0), 3, 1300,
- LAYER_FOREGROUND1+1);
+ sector->add_object(new Particles(pos, 0, 360, Vector(140, 140),
+ Vector(0, 0), 45, Color(red, green, 0), 3, 1.3,
+ LAYER_FOREGROUND1+1));
SoundManager::get()->play_sound(IDToSound(SND_FIREWORKS));
timer.start(((float) rand() / RAND_MAX) + .5);
}