Fireworks::Fireworks()
{
- timer.start(.2);
+ timer.start(.2f);
+ sound_manager->preload("sounds/fireworks.wav");
}
Fireworks::~Fireworks()
(void) red;
(void) green;
sector->add_object(new Particles(pos, 0, 360, Vector(140, 140),
- Vector(0, 0), 45, Color(red, green, 0), 3, 1.3,
+ Vector(0, 0), 45, Color(red, green, 0), 3, 1.3f,
LAYER_FOREGROUND1+1));
sound_manager->play("sounds/fireworks.wav");
timer.start(systemRandom.randf(1.0, 1.5));