-#include <config.h>
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#include "fireworks.h"
-#include "resources.h"
-#include "sector.h"
-#include "camera.h"
-#include "gameobjs.h"
-#include "app/globals.h"
-#include "video/drawing_context.h"
-#include "audio/sound_manager.h"
+#include <config.h>
-using namespace SuperTux;
+#include "fireworks.hpp"
+#include "resources.hpp"
+#include "sector.hpp"
+#include "camera.hpp"
+#include "particles.hpp"
+#include "main.hpp"
+#include "video/drawing_context.hpp"
+#include "audio/sound_manager.hpp"
+#include "random_generator.hpp"
Fireworks::Fireworks()
{
timer.start(.2);
+ sound_manager->preload("sounds/fireworks.wav");
}
Fireworks::~Fireworks()
}
void
-Fireworks::action(float )
+Fireworks::update(float )
{
if(timer.check()) {
Sector* sector = Sector::current();
Vector pos = sector->camera->get_translation();
- pos += Vector(screen->w * ((float) rand() / RAND_MAX),
- screen->h/2 * ((float) rand() / RAND_MAX));
+ pos += Vector(systemRandom.randf(SCREEN_WIDTH),
+ systemRandom.randf(SCREEN_HEIGHT/2));
- int red = rand() % 255;
- int green = rand() % red;
+ float red = systemRandom.randf(1.0);
+ float green = systemRandom.randf(1.0);
+ //float red = 0.7;
+ //float green = 0.9;
+ (void) red;
+ (void) green;
sector->add_object(new Particles(pos, 0, 360, Vector(140, 140),
Vector(0, 0), 45, Color(red, green, 0), 3, 1.3,
LAYER_FOREGROUND1+1));
- SoundManager::get()->play_sound(IDToSound(SND_FIREWORKS));
- timer.start(((float) rand() / RAND_MAX) + .5);
+ sound_manager->play("sounds/fireworks.wav");
+ timer.start(systemRandom.randf(1.0, 1.5));
}
}