+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#include <config.h>
#include "fireworks.h"
#include "sector.h"
#include "camera.h"
#include "gameobjs.h"
-#include "app/globals.h"
+#include "main.h"
#include "video/drawing_context.h"
#include "audio/sound_manager.h"
-using namespace SuperTux;
-
Fireworks::Fireworks()
{
timer.start(.2);
if(timer.check()) {
Sector* sector = Sector::current();
Vector pos = sector->camera->get_translation();
- pos += Vector(screen->w * ((float) rand() / RAND_MAX),
- screen->h/2 * ((float) rand() / RAND_MAX));
+ pos += Vector(SCREEN_WIDTH * ((float) rand() / RAND_MAX),
+ SCREEN_HEIGHT/2 * ((float) rand() / RAND_MAX));
int red = rand() % 255;
int green = rand() % red;
sector->add_object(new Particles(pos, 0, 360, Vector(140, 140),
Vector(0, 0), 45, Color(red, green, 0), 3, 1.3,
LAYER_FOREGROUND1+1));
- SoundManager::get()->play_sound(IDToSound(SND_FIREWORKS));
+ sound_manager->play_sound("fireworks");
timer.start(((float) rand() / RAND_MAX) + .5);
}
}