#include "resources.hpp"
#include "sector.hpp"
#include "camera.hpp"
-#include "gameobjs.hpp"
+#include "particles.hpp"
#include "main.hpp"
#include "video/drawing_context.hpp"
#include "audio/sound_manager.hpp"
pos += Vector(SCREEN_WIDTH * ((float) rand() / RAND_MAX),
SCREEN_HEIGHT/2 * ((float) rand() / RAND_MAX));
- int red = rand() % 255;
- int green = rand() % red;
+ float red = static_cast<float>(rand() % 255) / 255.0;
+ float green = static_cast<float>(rand() % ((int) red*255)) / 255.0;
sector->add_object(new Particles(pos, 0, 360, Vector(140, 140),
Vector(0, 0), 45, Color(red, green, 0), 3, 1.3,
LAYER_FOREGROUND1+1));
- sound_manager->play("sounds/fireworks.ogg");
+ sound_manager->play("sounds/fireworks.wav");
timer.start(((float) rand() / RAND_MAX) + .5);
}
}