#define __FIREFLY_H__
#include "lisp/lisp.hpp"
-#include "moving_object.hpp"
-#include "sprite/sprite.hpp"
+#include "object/moving_sprite.hpp"
#include "serializable.hpp"
+#include "badguy/badguy.hpp"
/**
* A Firefly: When tux touches it, it begins buzzing and you will respawn at this
* position.
*/
-class Firefly : public MovingObject, public Serializable
+class Firefly : public MovingSprite, public Serializable
{
public:
Firefly(const lisp::Lisp& lisp);
- ~Firefly();
+ virtual Firefly* clone() const { return new Firefly(*this); }
void write(lisp::Writer& writer);
- void update(float elapsed_time);
- void draw(DrawingContext& context);
HitResponse collision(GameObject& other, const CollisionHit& hit);
private:
- Sprite* sprite;
- bool ringing;
+ bool activated;
};
#endif
-