#include "lisp/lisp.hpp"
#include "object/moving_sprite.hpp"
#include "serializable.hpp"
+#include "badguy/badguy.hpp"
/**
* A Firefly: When tux touches it, it begins buzzing and you will respawn at this
private:
bool activated;
+ Vector initial_position; /**< position as in level file. This is where Tux will have to respawn, as the level is reset every time */
+ void reactivate();
};
#endif
-