-// $Id: Firefly.cpp 2979 2006-01-10 00:00:04Z matzebraun $
-//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "firefly.hpp"
-#include "resources.hpp"
-#include "sprite/sprite_manager.hpp"
-#include "video/drawing_context.hpp"
-#include "player.hpp"
-#include "object_factory.hpp"
-#include "game_session.hpp"
-#include "sector.hpp"
+#include "object/firefly.hpp"
-Firefly::Firefly(const lisp::Lisp& lisp)
- : ringing(false)
-{
- lisp.get("x", bbox.p1.x);
- lisp.get("y", bbox.p1.y);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("images/objects/firefly/firefly.sprite");
- set_group(COLGROUP_TOUCHABLE);
-}
+#include <math.h>
-Firefly::~Firefly()
-{
- delete sprite;
-}
+#include "math/random_generator.hpp"
+#include "object/player.hpp"
+#include "object/sprite_particle.hpp"
+#include "supertux/game_session.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
-void
-Firefly::write(lisp::Writer& writer)
-{
- writer.start_list("firefly");
- writer.write_float("x", bbox.p1.x);
- writer.write_float("y", bbox.p1.y);
- writer.end_list("Firefly");
-}
-
-void
-Firefly::update(float )
+Firefly::Firefly(const Reader& lisp) :
+ MovingSprite(lisp, "images/objects/resetpoints/default-resetpoint.sprite", LAYER_TILES, COLGROUP_TOUCHABLE),
+ activated(false),
+ initial_position()
{
+ initial_position = get_pos();
+ if( !lisp.get( "sprite", sprite_name ) ){
+ reactivate();
+ return;
+ }
+ if( sprite_name == "" ){
+ sprite_name = "images/objects/resetpoints/default-resetpoint.sprite";
+ reactivate();
+ return;
+ }
+ //Replace sprite
+ sprite = sprite_manager->create( sprite_name );
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
+ reactivate();
}
void
-Firefly::draw(DrawingContext& context)
+Firefly::reactivate()
{
- sprite->draw(context, get_pos(), LAYER_TILES);
+ if(GameSession::current()->get_reset_point_pos() == initial_position){
+ // TODO: && GameSession::current()->get_reset_point_sectorname() == <sector this firefly is in>
+ // GameSession::current()->get_current_sector()->get_name() is not yet initialized.
+ // Worst case a resetpoint in a different sector at the same position as the real
+ // resetpoint the player is spawning is set to ringing, too. Until we can check the sector, too, dont set
+ // activated = true; here.
+ sprite->set_action("ringing");
+ }
}
HitResponse
Firefly::collision(GameObject& other, const CollisionHit& )
{
- if(ringing)
+ if(activated)
return ABORT_MOVE;
-
+
Player* player = dynamic_cast<Player*> (&other);
if(player) {
- ringing = true;
+ activated = true;
+ // spawn some particles
+ // TODO: provide convenience function in MovingSprite or MovingObject?
+ for (int i = 0; i < 5; i++) {
+ Vector ppos = bbox.get_middle();
+ float angle = systemRandom.randf(-M_PI_2, M_PI_2);
+ float velocity = systemRandom.randf(450, 900);
+ float vx = sin(angle)*velocity;
+ float vy = -cos(angle)*velocity;
+ Vector pspeed = Vector(vx, vy);
+ Vector paccel = Vector(0, 1000);
+ Sector::current()->add_object(new SpriteParticle("images/objects/particles/reset.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
+ }
// TODO play sound
sprite->set_action("ringing");
GameSession::current()->set_reset_point(Sector::current()->get_name(),
- get_pos());
+ initial_position);
}
-
+
return ABORT_MOVE;
}
IMPLEMENT_FACTORY(Firefly, "firefly");
+
+/* EOF */