#include "video/drawing_context.hpp"
#include "physic.hpp"
-class FallingCoin : public GameObject
+class FallingCoin : public GameObject, private UsesPhysic
{
public:
FallingCoin(const Vector& start_position, const int x_vel);
private:
Vector pos;
Sprite* sprite;
- Physic physic;
};
#endif